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Post by Seany C Thu Jul 08, 2010 7:21 pm

We should of got a beer man, mumps and all haha

Tell me if you're coming to London peoples, always up for meeting interhoodies
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Post by Ipso-Shrapnel Thu Jul 08, 2010 9:04 pm

ahhh nevermind mate maybe next time Smile trust me, I wouldn't have been good company xD
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Post by Dingo Thu Jul 08, 2010 9:35 pm

Started Dragon Age now and I'm loving it Smile
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Post by Dont Look Angry Sun Jul 18, 2010 1:22 pm

Just completed Mirror's edge. The gameplays refreshing but god the rest of the game is poor. I cant remember a worst storyline.

5.5/10
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Post by bomby Sun Jul 18, 2010 9:55 pm

Dont Look Angry wrote:Just completed Mirror's edge. The gameplays refreshing but god the rest of the game is poor. I cant remember a worst storyline.

5.5/10

this guy Like a Star @ heaven

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Post by Kaptain Kaviar Mon Jul 19, 2010 7:54 am

Dont Look Angry wrote:The gameplays refreshing but god the rest...

... is meaningless! Gameplay is king. All else is just a bonus.
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Post by JokerJamie Tue Jul 20, 2010 10:24 am

Getting really into Oblivion finally! Took about 3 years but here we go!

Anyone who's played it, should I become a vampire? It sounds kinda cool, but I don't really like the idea of not being able to stay in sunlight...I'm mainly doing guild quests at the minute, and I'm about 2 hours into Shivering Isles...
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Post by Seany C Tue Jul 20, 2010 10:48 am

Don't be a vampire, it's hassle mate. It's the Tamriel equivalent of AIDS.
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Post by DanglyBrasco Tue Jul 20, 2010 11:28 am

Yeah, its a major hassle. Its cool to get it when you finished the main game, but a real hindrance at some points (Though helpful for thieves guild and the evil, ones)
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Post by Black Suede Wed Jul 21, 2010 12:10 am

Dont Look Angry wrote:Just completed Mirror's edge. The gameplays refreshing but god the rest of the game is poor. I cant remember a worst storyline.

5.5/10

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Play the time trails, you fucking whore.
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Post by bomby Wed Jul 21, 2010 6:28 am

becoming a vampire for me was the final nail in oblivions coffin, after that, i just could not be arsed.

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Post by Seany C Wed Jul 21, 2010 10:54 am

Mirrors Edge sucked SO much balls.
Dull, cheesy, lifeless, linear, gimmicky

5 words I'd use to sum up the game
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Post by Raine Fri Jul 23, 2010 5:35 pm

While I got nothing but frustration from Mirror's Edge's gameplay and story, I'd have to say the environment design was absolutely stunning.
They were exceptionally clinical with all the emotion sucked out of them, but I think that lent itself to the nature of the game's story pretty well. It's certainly pretty to look at it.
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Post by Dont Look Angry Fri Jul 23, 2010 9:28 pm

I got it for a fiver. That could have bought me 4 litres of cider... oh regret.


Last edited by Dont Look Angry on Fri Jul 23, 2010 9:33 pm; edited 1 time in total
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Post by Seany C Fri Jul 23, 2010 9:29 pm

A cool colour scheme does not a game make
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Post by Dingo Fri Jul 23, 2010 9:35 pm

Dont Look Angry wrote:I got it for a fiver. That could have bought me 4 litres of cider... oh regret.

I could go with 4 litres of cider right now...
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Post by Seany C Fri Jul 23, 2010 9:39 pm

Also

Kaptain Kaviar wrote:
Dont Look Angry wrote:The gameplays refreshing but god the rest...

... is meaningless! Gameplay is king. All else is just a bonus.

I disagree, I think the plot of a game can really affect the overall mood of a piece and when shoddily done bring down the experience massively. If a game doesn't care to have an important plot, that's fine, but when I'm playing story mode, the story is a huge part of the experience. Quake works because it basically has no plot except a paragraph of text at the end of each of the 5 worlds, it decides to abandon plot in favour of gameplay, you just focus on getting from the start to the exit and have a blast doing so with the fast paced action holding your attention on its merit. Do you really not think cheesy cut scenes progressing an uninteresting storyline at the end of each level wouldn't bring the quality of your overall experience down?
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Post by Dont Look Angry Fri Jul 23, 2010 10:06 pm

Dingo wrote:
Dont Look Angry wrote:I got it for a fiver. That could have bought me 4 litres of cider... oh regret.

I could go with 4 litres of cider right now...

Edward Cider-hands stylee
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Post by Black Suede Sat Jul 24, 2010 4:05 pm

Seany C wrote:I disagree, I think the plot of a game can really affect the overall mood of a piece and when shoddily done bring down the experience massively. If a game doesn't care to have an important plot, that's fine, but when I'm playing story mode, the story is a huge part of the experience. Quake works because it basically has no plot except a paragraph of text at the end of each of the 5 worlds, it decides to abandon plot in favour of gameplay, you just focus on getting from the start to the exit and have a blast doing so with the fast paced action holding your attention on its merit. Do you really not think cheesy cut scenes progressing an uninteresting storyline at the end of each level wouldn't bring the quality of your overall experience down?

I like Mirror's Edge, you don't, fucking get over it.
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Post by Seany C Sat Jul 24, 2010 10:50 pm

lol you're an angsty cunt ain't ya?
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Post by DanglyBrasco Sat Jul 24, 2010 11:08 pm

Mirrors Edge was my favourite game of 2007. Maybe, but i dont recall much else.
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Post by Dingo Sun Jul 25, 2010 12:16 am

It came out in 2008 Tongue out

You really don't recall much lol
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Post by Black Suede Sun Jul 25, 2010 12:30 am

Seany C wrote:lol you're an angsty cunt ain't ya?

I'm joking, laddy.
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Post by DanglyBrasco Sun Jul 25, 2010 10:02 am

Meh, it felt like a 2007 kinda game.

But yeah, that changes things somewhat.
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Post by Ipso-Shrapnel Tue Jul 27, 2010 11:46 pm

Dead Space > Mirrors Edge. Loved the look / feel, hated that at points it completely killed itself by making it an action game when you couldn't really fight....

Just completed the force unleashed... URGH. To start with, the game feels very dated in terms of control style, combat feels very clunky and most boss fights can be won purely by "sitting on" the boss and confusing their poor AI.

Secondly, the action on screen is often too much for the xbox to handle... many times in the later levels I threw out some force lightening at a bunch of stormtroopers for the fps to drop to about 20 as barrels exploded and bullets fired.

Thirdly, the later part of the game / end level is completely underwhelming. They simply try to add time to the game by throwing waves of storm troopers at you with very frustrating results... Great. You've thrown the same waves of enemies you have at me all game. Swell. The end encounter with Vadar (and which ever boss you choose after him) is possibly the worst boss fight I've ever fought. They say never meet your heroes and this is why, because his AI will be terrible and he'll get caught in the poorly constructed levels...

and Finally, THE KEY SCENE OF THE GAME. The selling point of the teaser trailer, the pulling down of a star destroyer was possibly the most laborious and boring "boss battle" ive fought in a long while... Hell, give me a cut-scene or a real time action event (this game loves them...) if you're going to make me hold down the the analog sticks. I guess it would have been cool if JUST as I was thinking 'hahah i'm a bad ass' another wave of tie fighters comes and makes me repeat the entire process again from scratch almost... for a ship so large, star destroyers can correct their course pretty damned quickly.

In short, it's worth a rent if you like the story / want to play the next one (which I hope to God does an Assasin's Creed and turns good on its second outing), otherwise I'd give it a wide birth.

6.5 / 10

P.S. FUCK YOU LUCAS ART / MS for making the dlc 800 pointss A LEVEL.
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