The basic premise for my dream game

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The basic premise for my dream game

Post by Seany C on Fri Oct 09, 2009 12:06 pm

In the year 2583AD man abandons earth now that starting a new civilisation in Alpha Centauri is feasible. The poor are left to survive best they can.

Man starts from scratch but with his vast knowledge builds a civilisation with high proficiency on a planet containing vast resources including compounds and minerals entirely new to man.

The species spreads from planet to planet multiplying and building until 3720AD where they start building in multiple galaxies. Large corporations see profit in buying inhabitable planets and terra-forming them. Some galaxies are found to have intelligent life. Advanced species are aproached with caution and offered alliance, lower species are made in to slaves or permitted to co-exist as second class citizens on their own planet.

Over the next century there are many wars, rebellions and with an economy fed by multiple galaxies it is volatile and unpredictable leading to many recessions and ensuing chaos.

In 4978AD a hostile alien race far superior to any of the species that reside across the galaxies owned by mankind or their allies invades seizing the planets by exterminating military presence and making slaves of the species that can be of use to them.

You play a soldier who is a royal guard on a planet that houses one of the wealthiest and most powerful factions. When your planet is invaded you get caught in an explosion defending your people. You're dragged into the underground bunker and black out.
You're left in a vegetative state and whilst unconscious your remains are placed inside and hooked up to a mech suit which uses your brain to power its AI giving it dynamic thought on the battlefield. You/the machine is turned on 3 months after the invasion. You aren't as full made as planned but the remaining poulation can't survive much longer underground.
You and a squad are sent out into the open to clear out any remaining alien activity in your path to the city centre to repair the signal tower and send out an SOS.
The intergalactic union receives the message and sends a fleet of dropships to recover the VIP's. You are 'shut down' until further notice.

Your next mission sees you booted up inside a ship hovering above a planet. You are led into a pod and fired at the planet. The pod crashes into the beach in a lushly vegetated jungle environment. The player must operate alone for the opening section of this level.


Last edited by Seany C on Fri Jan 22, 2010 5:34 pm; edited 2 times in total
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Re: The basic premise for my dream game

Post by Rebellious Backbencher on Fri Oct 09, 2009 12:21 pm

Got to be honest dude, when you told me about this on MSN I misunderstood it a bit; having read over the whole thing I've got to say it sounds really impressive. Do you have any mad programming skillz at all? A Yaroze-style prototype would no doubt be a good laugh.
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Re: The basic premise for my dream game

Post by JokerJamie on Fri Oct 09, 2009 12:23 pm

It's....beautiful.

But seriously, wow. Sounds so awesome. Really really impressive stuff there Seany. I need a bit more clarity though.

Who installed the mech suit onto your character?

Who is controlling it?

Are the enemies the hostile alien race that invaded?

And can you use the electrical shock feature to order a slave alien around?

Man. I kinda wish this game was on my Christmas wishlist. Well done.
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Re: The basic premise for my dream game

Post by Septula on Fri Oct 09, 2009 12:26 pm

damn seany that actually sounds amazing, i would buy that definitley

is it an fps, rpg etc?

[edit] for useless english
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Re: The basic premise for my dream game

Post by bomby on Fri Oct 09, 2009 12:41 pm

i need now!!

seriously that sounds pretty good, although the main character sounds annoyingly a little like the master chief.

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Re: The basic premise for my dream game

Post by Seany C on Fri Oct 09, 2009 1:03 pm

I hate silent protagonists myself, a lazy way of getting you to get involved with the character in most cases although Half Life and some other games do it in a way I quite like but I still prefer a proper character with personality. Say what you want about the MGS series, Snake is one of the most well developed characters in gaming, and I appreciate the effort to bring something like that to the table. MGS would be so much worse off if your character didn't talk.

I'm approaching it from a different way though. This character wants to speak, imagine waking up with no voice, the psychosis from being made to follow orders without a voice, only the reward of no inflicted pain available to you. Does this guy really want to run into highly dangerous situations viewed as an expendable machine? His character is begging to get let out of this tomb. Throughout the story he has moments where he expresses a sense of humanity. When your planet is getting invaded and you play the character as he helps defend the attack. This acts as the tutorial mission up until you get blown up. At the start, he is smoking a cigarette. Later on in the game, when you're exploring a derelict building you come across a pack of cigarettes. You pick up a cigarette and try to push it up against the lens of your camera, trying to smoke it, trying to be human again.
Just because he can't talk, it doesn't mean he's a blank slate.

Edit: Btw, the game would most likely be called Metal Casket.
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Re: The basic premise for my dream game

Post by JokerJamie on Fri Oct 09, 2009 1:15 pm

Sounds AWESOME.

Btw, I get it now. You are being controlled by the hostile alien race, and are wiping out the remaining slave aliens/humans?

Do you have the capability to disobey the orders, but know that if you do so you will be 'shut down', so to speak?

The story sounds incredible dude, seriously. I really like the cigarette idea too. It's really quite sad. To re-ask septula's question, would it be a FPS?
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Re: The basic premise for my dream game

Post by Seany C on Fri Oct 09, 2009 1:31 pm

JokerJamie wrote:It's....beautiful.

But seriously, wow. Sounds so awesome. Really really impressive stuff there Seany. I need a bit more clarity though.

Who installed the mech suit onto your character?
The military that guard the capital escorted all VIP's underground including scientists who had been working on this project for years.

Who is controlling it?
Control is available to numerous members of the military command.

Are the enemies the hostile alien race that invaded?
Yes. There are still conflicts going on around the many planets and galaxies but there's a thin sense of unity against an enemy that is a threat to them both. There's still a tense atmosphere between different species, races and factions.

And can you use the electrical shock feature to order a slave alien around?
You couldn't beforehand but now that you've suggested that, quite possibly. I'd definitely like to implement that in one way or another.

Man. I kinda wish this game was on my Christmas wishlist. Well done.

And it's an FPS , but you can upgrade your character in many ways. I wouldn't go as far as to call those RPG elements though.


Last edited by Seany C on Fri Oct 09, 2009 1:50 pm; edited 1 time in total
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Re: The basic premise for my dream game

Post by Septula on Fri Oct 09, 2009 1:35 pm

so would you just be shooting the dominant aliens or are you going to have to shoot rebels/disidant groups/people who the higher ups consider a threat?
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Re: The basic premise for my dream game

Post by Seany C on Fri Oct 09, 2009 1:40 pm

JokerJamie wrote:Sounds AWESOME.

Btw, I get it now. You are being controlled by the hostile alien race, and are wiping out the remaining slave aliens/humans?

Do you have the capability to disobey the orders, but know that if you do so you will be 'shut down', so to speak?

The story sounds incredible dude, seriously. I really like the cigarette idea too. It's really quite sad. To re-ask septula's question, would it be a FPS?
Naw, you're controlled by the humans because they see you as a piece of equipment, not human. You're never really talked to directly as you're just a machine to them, they wouldn't ask their toaster to hurry up would they?
Although sometimes you will befriend people you're on the field with in a funny sort of way. There'll be characters that talk to you like you're a human, like an African sniper who affectionately nicknames you 'Tin Man'. He'll say things like "Come on Tin Man, let's go" or "Nice shot Tin Man for example. In co-op you'd play as him and have your own set of objectives to that of the player controlling the mech. In quieter scenes they'll confide in you assuming that no one's there. Imagine being Wilson the football from The castaway and you get the idea.

Edit: In response to last post, the aliens will not be your only enemy now. In one level you become the first foreign object to set foot on the Earth since it was abandoned. Not all existences has been wiped out there. And of course some Rebels and opposing factions will still need dealing with.

Each planet is considered a different level btw.
Edit: And no cut scenes. Everything happens in first person view like Half Life or Far Cry 2.

I'm not making this up as I go along just so you know, it's just there's so much I've thought about I keep remembering bits and aspects to mention, lol.
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Re: The basic premise for my dream game

Post by bomby on Fri Oct 09, 2009 1:48 pm

so what would the story be like, a case of moving from planet to planet, destroying humanity's enemies, or could there be several twists, like being betrayed by the military or possibly allying yourself with the aliens and rebelling against the people who enslaved you?

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Re: The basic premise for my dream game

Post by Septula on Fri Oct 09, 2009 1:56 pm

just a quick note to say .... co op, im so sold on this mate
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Re: The basic premise for my dream game

Post by Raine on Fri Oct 09, 2009 2:26 pm

The problem is, you've only really got the story aspect down. If you've only got that, the medium it translates to could be anything, games, tv, film, a novel.

You need to develop a solid gameplay style to accompany it. You say you want the player to experience the characters gradual dehumanisation - how do you plan to achieve this? If it's integral then it needs to be constantly present in the characters environment and actions but not over saturated to the point where it becomes annoying.

A lot of faceless, silent protagonists work on the subconscious desire that it is you the player who is projecting yourself onto the avatar. You become the lead. If you're going to have a lead who is slowly losing himself you need to communicate this to the player. Simple gestures like being able to smoke a cigarette and then not might be novel, but it's a momentary distraction and not one that will really stick out.

The only other thing I can find wrong is that the electrical control sounds like a thinly disguised invisible war - i.e don't stray too far from the mission zone or else Strange Force X will prevent you from going further.


It sounds interesting enough, mainly because it doesn't sound plot driven but protagonist driven, but there's a lot of creases to iron out to make players feel connected.
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Re: The basic premise for my dream game

Post by Dingo on Fri Oct 09, 2009 7:33 pm

That sounds pretty good Sean. Looking forward to hearing more info on it.
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Re: The basic premise for my dream game

Post by gdf on Fri Oct 09, 2009 8:20 pm

That could turn into something incredibly ambitious if done right. The protagonist in particular is fascinating. Great stuff Sean.

If you ever do make it, remember not to compromise anything for "fun" and stick by your guns. As a complete experience it could be amazing.
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Re: The basic premise for my dream game

Post by Seany C on Sat Oct 10, 2009 10:45 am

Raine wrote:The problem is, you've only really got the story aspect down. If you've only got that, the medium it translates to could be anything, games, tv, film, a novel.

You need to develop a solid gameplay style to accompany it. You say you want the player to experience the characters gradual dehumanisation - how do you plan to achieve this? If it's integral then it needs to be constantly present in the characters environment and actions but not over saturated to the point where it becomes annoying.

A lot of faceless, silent protagonists work on the subconscious desire that it is you the player who is projecting yourself onto the avatar. You become the lead. If you're going to have a lead who is slowly losing himself you need to communicate this to the player. Simple gestures like being able to smoke a cigarette and then not might be novel, but it's a momentary distraction and not one that will really stick out.

The only other thing I can find wrong is that the electrical control sounds like a thinly disguised invisible war - i.e don't stray too far from the mission zone or else Strange Force X will prevent you from going further.

It sounds interesting enough, mainly because it doesn't sound plot driven but protagonist driven, but there's a lot of creases to iron out to make players feel connected.
Good post, would kudos if the feature was still on. Might have to get a working kudos in the new forum.
With regards to my focus on the story, this thread is about the premise. I could describe the gameplay a lot more but that's even more long winded than the premise.

I'm pretty confident I could mould the gameplay with Kubrickesque precision to the vision in my head. And I'm pretty sure it'd be good too, you all know how particular I am about my videogames.

And that combat area is an invisible wall kind of like the things that fire rockets in Halo multiplayer if you stray too far in an open map but their will always be limitations, this isn't an open world game and this makes sense in the game world surely it's better than an actual invisible wall and more realistic than single path environments 100% of the time. It's not original or innovative, it's just the best way to go about keeping to the limitations of the hardware and keeping the player contained to where you want him without detracting too much from the experience.
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Re: The basic premise for my dream game

Post by Rebellious Backbencher on Sat Oct 10, 2009 7:25 pm

I'm for kudos. Sometimes I just want to pack awesomeness on the back.
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Re: The basic premise for my dream game

Post by Seany C on Sat Nov 07, 2009 9:07 am

In an ideal world I'd (be making this game right fucking now and) give Alan Moore the concept and a general sense of direction and let him do whatever the fuck he wants. I think he'd be up for writing for a videogame, comics were a pretty culturally undervalued medium when he first got into writing for them.
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Re: The basic premise for my dream game

Post by Seany C on Sat Nov 07, 2009 10:59 am

OH MAN BEST IDEA EVER

Whenever you're "switched off" that's the only time when your mind is anywhere near free and not controlled by the suits technology. You have dreams and I'm thinking along the lines of the dreams the protagonist has in Brazil, of flying across wide open spaces completely free, that tomb of a suit a long distant memory soaring naked across the clear blue sky. I'd love for some weird and crazy ambiguous and metaphorical dreams take place. Of course there'll be nightmares too, some of the invasion that led you to be wounded and placed in the suit. Of course the nightmare about the invasion wont be like a 'flashback' where you just recount it as it would of happened in reality, no this is a nightmare where surrealness is aplenty and anything can happen. You think Max Payne games did nightmares well (they fucking did)? Well this'll top all that. All dreams fully playable of course, it wouldn't make sense for the characters only true moments of freedom in his mind would be shown to you in a cut scene rather than led by you.
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Re: The basic premise for my dream game

Post by bomby on Sat Nov 07, 2009 1:28 pm

sounds like what they did in ODST, sort of.

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Re: The basic premise for my dream game

Post by Seany C on Sat Nov 07, 2009 2:17 pm

They did? In a Halo game?
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